Shattered

Shattered

2022 - 2024

A psychological horror VR experience that blurs the line between reality and nightmare in a fractured mind.

Worked on Shattered from prototype to release. Feature owner for a large portion of the codebase. Developed tools and infrastructure required for the game’s fast development cycle, such as the level system, and puzzle system which reduced repetitive work while also increasing stability through robust testing and validation facilities. Mentored junior developers both on the team, and cross-team. Optimised the portal rendering system to meet meta’s store performance requirements, from ~50fps to 72fps. Helped lead the team as an IC by maintaining code integrity through code review, mentorship and encouraging good coding practices, as well as advocating for the team in the wider engineering org.

Key Features

  • One of the first Mixed Reality games ever made for quest.
  • Psychological horror narrative game
Achievements
  • Nominated for Best AR/VR Game, New York Game Awards
Tags
Unity
C#
VR
Horror
Psychological